Tag Archive for 'user-experience'

Social Networking Profiling – The Missing Link Part 2

30
Jun
09

Mafia Wars - Facebook

In September 2007 we wrote an article about Browser based games. We showed you some examples and why they were growing – basically in a stresstetained world, users have less time to completely focus on full-fledged videogame. Browser based games were an intelligent and obvious solution to this problem as they would allow users to spend very little of their time on each login.
Two years later, we live on the Mafia rule. The article in question shows the rise to power of the Social Networking-based game Mafia, which spreads from Facebook to Myspace to the IPhone. The question that comes to mind is – although Browser Based Games were already strong, how do Social Networks helped them (in this case, the Mafia franchise) grow to a point where you can’t check your Facebook Notices without coming across a Mafia post?
Browser Based games took a natural evolution towards Social Networks due to their strong friend need component. Most of these games require the user to have friends in order to help grow your power – be it having more power in fights or gaining rare items, for example. Before entering the Social Networks, the users had to add users manually via e-mail addresses. Now you just post on your wall, broadcast to your friends or send massive invites and see how bites.
Not only is this, but the app itself is programmed to broadcast certain comments to users when you do specific actions. You can deactivate these posts via the app options, but most users will let it happen because they want other users to help them grow. It is a definite proof that, if it benefits the user and makes sense in the app nature, then they don’t mind letting brands or product communicate via their account.
Sure, it sounds obvious that this evolution was natural, but it doesn’t seem so obvious for some Brands who still aren’t dwelling on the Social Networks. The raw potential of users and their involvement can make wonders for a product or brand. Today Mafia is known by practically every user on Facebook – be it because they play on it or they have at least one friend who does. The bottom line is that they play Mafia, but Mafia also plays them.

OK, Now I want to go to the Cannes Lions 2009!

17
Jun
09

Multi-touch screen that can be used by many users at the same time, RFID to recognize registrants and deliver personalized information based on their profile. This looks awesome. I wanna play with it. Is it too late to register for the Cannes Festival???

PS: SXSW organizers, you’d better be working on something like that for next year festival!

Tip hat: Thanks Devrin!

Spore – How to create a Online|Offline Mashup

20
Aug
08

If you’ve been tuned to the online world, you’ve certainly came across the name Spore someplace. In case you’ve been wondering what it is, it is basically the new game from the Sims’s Creator Will Wright (The Sims anyone?). The name of the creator itself should ring a bell as he is one of the defining videogame creators in all of the Videogame history. And if the name Spore doesn’t ring a bell, then believe me when I say it’s just a matter of time before it does. Continue reading ‘Spore – How to create a Online|Offline Mashup’

Facebook has recently released a new feature which allows application developers to actually evaluate the virality of their product. This allows the developer to check if the users add the app via friends, search, mini-facebook, etc… Thus providing an actually interesting tool for the developers. What I find most fascinating is the strength that Facebook has acquired for the rise of metrics inside the SNW itself – a single website is giving rise to new forms of evaluating consumer engagement.

Definitely worth reading.

By luis FREITAS [FullSIX Portugal], Comments

WOW factor 10 – get the glass

Fantastic website – infact its more than a website – its an experience – well designed, well presented, great ideas behind it – its one of those website that come around now and again that remind you why you work in all things digital!

Gettheglass

By mark BRENNAN, Comments

Social Networking Profiling – The Missing Link

17
Sep
07

Browser Gaming will come a long way!

When the theme of Social Networking is at hand, usually a few keywords come to mind – MySpace, community, friend list, pictures – amongst a few others that, when place together, build in our imaginary the concept of a Social Networking Website. But, what most people fail to notice is that Social Networking as concept is evolving beyond its original model, developing new areas, restructuring the basics and adding a new extra value for the users.

In a previous post, I explained how users in a SNW can be placed in various categories. The next step is defining categories for the SNW – their structure, purpose and main types of users. But before starting with those posts, I thought it would be interesting approaching a type of website which can be considered a hybrid for SNW – browser games. Continue reading ‘Social Networking Profiling – The Missing Link’

audi rhythm of lines
Memorable user experience. And yet so simple.
Try it out: Audi Rhythm of Lines ›
via Alex F.

By olivier PEYRE [FullSIX USA], Comments



The TrendWatch:


The TrendWatch is the collective postings of some of the FullSIX Group’s designers, strategists, and consultants on new media and marketing trends. It is meant to be an impromptu think-tank, and is a way for us to share theories and beliefs about how we think communication and connectivity is evolving.

We work for The FullSIX Group; a leading full service marketing agency with digital DNA. From our 15 international offices with over 600 employees, we constantly embrace and encourage innovation to make integrated marketing and communication campaigns that are more accountable and efficient for our clients.