Tag Archive for 'trendwatch'

Dramatic Shift in Marketing Reality

09
Oct
09

Not a new video, but an interesting one to check again.

I love the design on it and I think that the message is pretty clear (and something we keep talking about on the TW) – DO YOU HAVE, AS A BRAND, HAVE ANYTHING INTERESTING TO SAY? That’s the main question you should make before spending your consumers’ time and attention.

Bringing Social Offline – Augmented ID

01
Oct
09

Augmented reality is booming as new advancements appear every day. This one really blew my mind yesterday:

Sure, Augmented ID by TAT may raise certain privacy issues, but the fact is that we can probably set a privacy rule such as a per request access to the information (bluetooth like) that avoids everyone having access.

Aside from that, this is really cool!

Now we know we don’t know!

25
Sep
09

The Economist conference just finished Monday in New York and some marketers still don’t believe what happened in 2009…

Post-digital culture drastically changed consumer behavior and the media landscape. The way marketers reach their audience must also change. Quickly.

So when the L.A. Times announced that ABC, the Disney-owned network, decided to skip the first commercial break while premiering their most anticipated TV series “Flash Forward” and Courteney Cox’s “Cougar Town”, some think the network was experimenting with a new tactic to keep viewers tuned in, while others speculate that the network couldn’t find enough media buyers…

Social Networking Profiling – The Missing Link Part 2

30
Jun
09

Mafia Wars - Facebook

In September 2007 we wrote an article about Browser based games. We showed you some examples and why they were growing – basically in a stresstetained world, users have less time to completely focus on full-fledged videogame. Browser based games were an intelligent and obvious solution to this problem as they would allow users to spend very little of their time on each login.
Two years later, we live on the Mafia rule. The article in question shows the rise to power of the Social Networking-based game Mafia, which spreads from Facebook to Myspace to the IPhone. The question that comes to mind is – although Browser Based Games were already strong, how do Social Networks helped them (in this case, the Mafia franchise) grow to a point where you can’t check your Facebook Notices without coming across a Mafia post?
Browser Based games took a natural evolution towards Social Networks due to their strong friend need component. Most of these games require the user to have friends in order to help grow your power – be it having more power in fights or gaining rare items, for example. Before entering the Social Networks, the users had to add users manually via e-mail addresses. Now you just post on your wall, broadcast to your friends or send massive invites and see how bites.
Not only is this, but the app itself is programmed to broadcast certain comments to users when you do specific actions. You can deactivate these posts via the app options, but most users will let it happen because they want other users to help them grow. It is a definite proof that, if it benefits the user and makes sense in the app nature, then they don’t mind letting brands or product communicate via their account.
Sure, it sounds obvious that this evolution was natural, but it doesn’t seem so obvious for some Brands who still aren’t dwelling on the Social Networks. The raw potential of users and their involvement can make wonders for a product or brand. Today Mafia is known by practically every user on Facebook – be it because they play on it or they have at least one friend who does. The bottom line is that they play Mafia, but Mafia also plays them.

Consumers: 1 – Tropicana: 1 (minus a few million dollars)

23
Feb
09

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Few weeks ago, Pepsico introduced new packagings and logos for Pepsi and Tropicana. Both rapidly became everyone’s favorite topic of conversation, but everyone agreed to say that both were a failure. Let’s focus on the Tropicana one, since so much has been said already about the Pepsi “smiley-faces” logos. As you can notice in the image above, the new packs all looked the same and had a very generic-looking design, removing the “tropic” and “juicy” away from the brand. Consumers were confused in the supermarket aisles: the shelves looked stuffed with OJ packs from Russia circa 1994, making it was impossible to make the difference between the different flavors.

So Tropicana fans rebelled. Mainly online: Twitter, Facebook groups, emails… And Pepsico announced today that they would roll back to the old warmer packagings:

Neil Campbell, president at Tropicana North America in Chicago, part of PepsiCo Americas Beverages, acknowledged that consumers can communicate with marketers “more readily and more quickly” than ever. “For companies that put consumers at the center of what they do,” he said, “it’s a good thing.”

I wouldn’t like to be the agency that worked on the re-branding…

Read more about this in the New York Times ›

#: Facebook did in 5 years what took 89 years for the telephone to reach

23
Feb
09

38 years for TV, 14 for cellphone, 7 for the iPod to be adopted by 150 million users.

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Source: Fortune

If you can’t find a single copy of the NY Times in Brooklyn, it’s probably because we bought them all already today

19
Feb
09

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It’s not every day that the New York Times features one of our sites. Today, coosh is in the print version of the Grey Lady (and of course its online counterpart)! Congrats to our favorite CEO Melissa for your awesome PR skills, and to everyone in the team who worked on the coosh site and the PR kits sent to the bloggers and journalists! That’s gonna make our Dads proud!

Online and Videogame Targets – Are you targeting correctly?

13
Feb
09

Pong

I was watching a videogame review the other day – I really can’t remember the game but it was this really childish and simple game that I thought would be quite enjoyable for most kids. In the end, the reviewer gave it a really small score, saying it wasn’t that good of a game and it wasn’t worth your money. At the time, I thought to myself – “Who isn’t this game good to?”
The fact is that videogamers have evolved through time. While most still consider the videogamers a grey mass of players who simply differ by their genre preference or time invested playing, the fact is that the videogame target has definitely changed though time – and it has evolved deeply.
To simplify it, we can consider we’ve had 3 generation of videogamers – the ones before the videogame crash, the Nintendo generation and the new age gamers. And inside each we have different profiles and tastes. But what is more interesting is that each generation, like in everything, criticize the new generation by becoming a moral order and condemning the values the next generation is gaining by playing those games. So, those who are now criticizing Grand Theft Auto were the ones who were playing Super Mario in their NES at home a few years ago. And those who judged the Super Mario fans at the time were the ones playing Pong and Space Invaders in the arcades in the dawn of games. This leads me to two points: Continue reading ‘Online and Videogame Targets – Are you targeting correctly?’

Say it with links: Agent Provocateur, how-to run a Corporate website & party like a pro!

12
Feb
09

This article addresses common mistakes among large organizations when it comes to run a corporate website. To read before you go to bed: from Smashing Magazine.

Fun from the negligee lingerie company: after getting canceled on V-Day, an insanely smokin’ model brings the fun at the office of her soon-to-dumped-bf. What follows is NSFW. Provocatively brought to you by Agent Provocateur.

This iPhone application has everything to get your party going! The drunk dial function seems quite fun. One more reason to get an iPhone.

Marketing during the Recession, Golden Rule #6: Expose and Explain your Brands and Products Value for Money

12
Feb
09

When times are tough and consumers feel that products are too expensive (see OTO Research report on price perception during the recession), the role of the brand is also to justify the value for money. Quite often, marketers know their product so well that the full detail of tangible and intangible benefits linked to a product or service seems boring to them… But today it has become key for consumers. There is a cultural issue around this. For years, the core discipline of marketing was to find THE best insight that worked, mainly because the channels used to reach consumers imposed to have ONE clear message. Today, leveraging integration between On Line and Off Line, it is possible to have ONE global promise, but also the detail of FULL benefits. As an example, one could consider the Simpleo (Debitel/SFR) campaign in France. The core of the promise is cheaper mobile communications through simplicity. With this player, you can’t have e-mails, music, videos, web services, just a phone, voice and SMS. This is why the cost is optimized, but it’s also why consumers can understand the real value for money: high quality voice and SMS services at a low cost, and the certainty to only pay what they effectively need. Behind the promise, there is on their website a full detail of what consumers can really get for their money. As a result, Simpleo has conversion ratios well above competitors on this market.

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Jérôme TOUCHEBOEUF, FullSIX France Founding Partner
Jérôme has been working for more than 15 years in the interactive communication field. From 1990 to 1996, he was appointed, consecutively, Account Manager and Business Development Manager for “ Dialogue ” (ex- Procis), the below the line communication agency of the Publicis Group. He then participated in the creation and development of two interactive communication agencies (Publicis Technologies and Ogilvy Interactive) and, then in 1997, founded FullSIX.

Jerome is responsible for the global strategy of FullSIX. He manages consulting projects, as well as marketing initiatives for its clients in many different fields, such as media and leisure (Fnac, WoW, PSG), high tech and TLC (Dell, SFR, Debitel, Gemalto), and FMCG (Remy Cointreau, Pernod Ricard, Danone), Services (Bred, … ).

In 2008, Jérôme Toucheboeuf was appointed vice president of the AACC Marketing Services Department.




The TrendWatch:


The TrendWatch is the collective postings of some of the FullSIX Group’s designers, strategists, and consultants on new media and marketing trends. It is meant to be an impromptu think-tank, and is a way for us to share theories and beliefs about how we think communication and connectivity is evolving.

We work for The FullSIX Group; a leading full service marketing agency with digital DNA. From our 15 international offices with over 600 employees, we constantly embrace and encourage innovation to make integrated marketing and communication campaigns that are more accountable and efficient for our clients.