Tag Archive for 'networks'

Social Networking Profiling – The Missing Link Part 2

30
Jun
09

Mafia Wars - Facebook

In September 2007 we wrote an article about Browser based games. We showed you some examples and why they were growing – basically in a stresstetained world, users have less time to completely focus on full-fledged videogame. Browser based games were an intelligent and obvious solution to this problem as they would allow users to spend very little of their time on each login.
Two years later, we live on the Mafia rule. The article in question shows the rise to power of the Social Networking-based game Mafia, which spreads from Facebook to Myspace to the IPhone. The question that comes to mind is – although Browser Based Games were already strong, how do Social Networks helped them (in this case, the Mafia franchise) grow to a point where you can’t check your Facebook Notices without coming across a Mafia post?
Browser Based games took a natural evolution towards Social Networks due to their strong friend need component. Most of these games require the user to have friends in order to help grow your power – be it having more power in fights or gaining rare items, for example. Before entering the Social Networks, the users had to add users manually via e-mail addresses. Now you just post on your wall, broadcast to your friends or send massive invites and see how bites.
Not only is this, but the app itself is programmed to broadcast certain comments to users when you do specific actions. You can deactivate these posts via the app options, but most users will let it happen because they want other users to help them grow. It is a definite proof that, if it benefits the user and makes sense in the app nature, then they don’t mind letting brands or product communicate via their account.
Sure, it sounds obvious that this evolution was natural, but it doesn’t seem so obvious for some Brands who still aren’t dwelling on the Social Networks. The raw potential of users and their involvement can make wonders for a product or brand. Today Mafia is known by practically every user on Facebook – be it because they play on it or they have at least one friend who does. The bottom line is that they play Mafia, but Mafia also plays them.

How Hulu became the Best Video Startup

29
Sep
08

hulu.jpg

He [Hulu's CEO] has won [the TV networks] support by explaining the obvious: In a world of limitless choice, 10-year-olds are no longer going to race home to catch a TV show.

The media companies no longer have a choice: If they don’t put their shows online, someone else will.

If you leave in the US, you already know Hulu, Fox and NBC Universal’s answer to YouTube, where you can stream hundreds of recent and less recent TV episodes and movies. Wired has a piece about its creation, from when everyone in the Silicon Valley believed it would fail to its 8 million monthly users last month!

A Bit of Sanity on my Facebook Profile Page

21
Jan
08

facebook.gif
After reading about it for a while, this morning when I logged to Facebook, an extra layer in the layout opened, asking me if I wanted to move any of my 49 applications to an extended profile.

I have to say it’s easy and convenient; you decide the applications boxes that you want to keep or store, and your extended profile can be edited any time from your profile page.

How simple??? If only all things online could be this simple. Not wanting to go into a rant about complicated things, but I think Facebook have delivered that first building block of a solution to a problem, whereby if everything was approached in this way it would make the online world one of sheer ease.

I will try to adopt the Facebook “simplicity” model when proposing any online solution!

Branding in an age of User-Driven Innovation and P2P Production

20
Sep
07

Map of online communities

The change brought about by the networked information environment is deep. It is structural. It goes to the very foundation of how liberal markets and liberal democracies have coevolved for almost two centuries. (Yochai Benkler)

Every year, 167 books per million people are published worldwide. Many of these talk about how Internet and digital technologies are changing society. One of these books is being considered a milestone to understand the social and economic effects of computer-based, decentralized, user-driven production and innovation. I’m talking about “The Wealth of Networks” by Yochai Benkler, published in 2006 after a decade of research and translated for the Italian readership before the summer ( 8 chapters are freely downloadable ).

The question at the center of the book is straightforward: what are the consequences when individual and communities become more productive than profit-seeking companies?

Social production is reshaping markets to the point that the author sees the emergence of a “networked information economy” which is radically decentralized, peer-to-peer, and based on non-market incentives.

Borrowing his perspective, the assumption that without payment there is no incentive to produce may no longer be the rule, thus a understanding what the dynamics of production and sharing are inside communities is the way for companies to entertain dialogs with users and become serious about serving the long tail of consumer demand.

It’s not only about producing new content (UGC). It’s also about creating new services and products starting from community-woven conversations. The concept of “consumer” has become way too mono-dimensional in the networked society. Individuals are becoming multidimensional, by moving into environments where they can be buyers but also sellers, users but also producers, readers but also writers…

Opening a two-way (community-brand) flow of communication is the starting point to benefit from all the value brought by the network. Brands should engage more in opening up authentic conversations, in
order to create reputation and trust, instead of either remaining passive witnesses of this phenomenon or goofily entering the world of social networks.

Social Networking Profiling – The Missing Link

17
Sep
07

Browser Gaming will come a long way!

When the theme of Social Networking is at hand, usually a few keywords come to mind – MySpace, community, friend list, pictures – amongst a few others that, when place together, build in our imaginary the concept of a Social Networking Website. But, what most people fail to notice is that Social Networking as concept is evolving beyond its original model, developing new areas, restructuring the basics and adding a new extra value for the users.

In a previous post, I explained how users in a SNW can be placed in various categories. The next step is defining categories for the SNW – their structure, purpose and main types of users. But before starting with those posts, I thought it would be interesting approaching a type of website which can be considered a hybrid for SNW – browser games. Continue reading ‘Social Networking Profiling – The Missing Link’




The TrendWatch:


The TrendWatch is the collective postings of some of the FullSIX Group’s designers, strategists, and consultants on new media and marketing trends. It is meant to be an impromptu think-tank, and is a way for us to share theories and beliefs about how we think communication and connectivity is evolving.

We work for The FullSIX Group; a leading full service marketing agency with digital DNA. From our 15 international offices with over 600 employees, we constantly embrace and encourage innovation to make integrated marketing and communication campaigns that are more accountable and efficient for our clients.