Author Archive for luis FREITAS [FullSIX Portugal]

TheyMakeApps – A Map on the APP World

18
Feb
10

theymakeapps_header
It’s a fact that mobile is one of the big trends for technology and lifestyle for 2010 – specially due to the rise of applications via iPhone and the subsequent follow up done by competitors to engage their audiences on their mobile devices. The Mobile Phone is becoming less a phone and more an application desk that connects the users with the world around them. This means that the whole choice process for the purchase of the new mobile phone has new key variant – application viability and potential. True, every year there has been some buzz regarding the mobile technology and how it will impact society sooner or later. So it is natural that the demand for professional mobile developers is rising – and ad agencies all over are up for the run.

With this in mind, we have come to the attention of the launch an interesting platform – TheyMakeApps – in which you can find a portfolio of the best App makers you can find close to you (or not!).

theymakeapps_body

While being a simple idea, TheyMakeApps is quite ingenious. Most agencies have been up to their hairs in finding ways to answer to the client’s demands regarding mobile applications for their brands (and as part of our Big Bet for 2010, the demand is only sure to rise) so the agencies can have one of two solutions – either develop the know-how inside the company by hiring professional App Developers or by hiring App Developers per job. In any case, where do you find someone with such specific skills for something as important nowadays as mobile applications? TheyMakeApps solves the problem by providing a directory of App Developers by Geographic localization and even price range. You search for the App Maker of your liking, check his portfolio and contact him – all in the same website.

For now the big focus of TheyMakeApps is the IPhone – which is the granddaddy of Mobile Applications, thus has the biggest Programmer Base. But it’s looking for the opportunity to spread to other Platforms like the Blackberry, Android or Palm that, while a little more difficult to enter at this moment, are very relevant on the global mobile business. But one thing is for sure – this is another strong indicator on the strength of mobile applications today and how the App Making skill’s importance is growing. So if you are an App Maker or know someone who is, make sure you direct them to TheyMakeApps – I’m sure they’ll thank you.

Place Your Bets 2010 – Location Based Services + Augmented Reality

18
Jan
10

Location Based Service

In the beginning of 2009 we placed our bet on Twitter as the up and coming new trend for the year. One year later and guess what – it’s still booming (actually it might be a little stagnant at the moment, but nonetheless, still showing impressive numbers). It’s time we do the same for this year – and I’ll put my money in Location Based Services using Augmented Reality.
First things first – what is a Location Based Service? LBS are services that use the mobile phone’s location via GPS to exactly pin point the users’ location. Through this information you can basically direct your communication in the most relevant way for the consumer.
The perfect example for recent LBS is the recently implemented upgrade for the Google Mobile Search Engine that allows users to give permission to Google to access the phone’s location and give them search results related to their coordinates. For example – you’re in Lisbon. If Google knows this and you start writing “museum”, you will get results related to Museums in Lisbon. This is genius while still being very simple.
The fact is that LBS aren’t new news – they’ve been around since 2001 but like almost every technology during the 2000 decade, it hasn’t been explored to its full potential. And with the advancements in Mobile Phone technology, practically ever phone comes with the necessary technology to further enhance the user of these services.
With Augmented Reality this has become a lot more interesting. Augmented Reality, as you might know, overcomes real image you obtain over your camera (like your mobile phone camera) and overlays it with a information layer that adds contents to what you are seeing. And using LBS only sweetens the experience.
Take two examples in consideration. The first one is Layar. Available for Android and App Stores, Layar adds a layer to you phone camera based on the service that is most relevant for you at the time. The service you can pick varies on the country you are in, as service providers vary. One example that is quite spread out in every country the app is available is Wikipedia.
Imagine you are walking around in Rome. You have no idea what to see or where things are. Sure, you can use a Map, but you are still confused on what is what. You simply grab your IPhone or Android Phone and access Layar. Layar will pinpoint your location via GPS and ask you what service to use. You pick Wikipedia. If you now aim your camera in 360º degrees, you’ll have an arrow pointing out to the monuments around you and with a small subtitle saying what it is and relating to an article on Wikipedia about it. Pretty useful, if you ask me.
Layar is already quite well known, but our next example isn’t – Google Goggles. While using the exact same mechanics of Layar (Pinpointing your location and giving you relevant content) the way it does is a lot less limited – as it doesn’t require you to use a service provider but Google itself.
So imagine you are walking around a supermarket. You get a phone call – “We need wine for dinner – and make it a good one!”. You go to the wine section and find one you think was well reviewed by a friend. With Google Goggles you simply open the application and take a picture of the wine. Using an image recognition technology via Augmented Reality, Google will match the picture with its own image database and give you back the results – be it wine reviews, the brand website, etc… This can be applied to buildings, clothes and even famous paintings. Sure, it’s still very beta, but its potential cannot be ignored.
So my bet for this year will rely on LBS using Augmented Reality. The potential for brands impacting their consumers where they need the most – outside where all the noise is – is huge. Imagine this – a brand places a product poster with an indication for the consumer to take a picture to know more about it. Depending on where the picture is taken, you can give feedback to the consumer and direct him to the nearest store to see the product while giving him a digital voucher for the purchase. You can also create scavenger hunt-like activations using a whole Mupi network. And these are just very basic off-the-head applications to it.
Some might say that it is still early to consider this technology as mainstream. And I agree. But consider mobile phone releases and the rotation associated with this type of product and we’ll all agree that phones with these capacities are quickly spreading. Now it’s up to the brand – will they be the pioneers or will they be the followers. It’s all up to their strategy, of course.

Social Network Evolution – Twitter Lists

03
Nov
09

evolution_of_man

In previous articles we studied the evolution of the Internet Society.  Our theory is that an internet tool, when it first appears, is like the cast of a TV show; its personality isn’t very well defined at first.  But as time goes by and viewers start watching the show, the characters’ personalities take on new proportions (have you ever compared the first episodes of Friends to the final ones? Joey undergoes a constant ‘dumbing down’ process as the series progresses.)

As more users watch what’s happening on Twitter, it’s character is taking on new proportions.  For example, Twitter has recently released a feature in which you can follow lists. Sure, this is something avid users have been wanting for a while and is indeed a valuable add-on, but what’s most revealing is how this small functionality basically defines a little better what Twitter is exactly for – Twitter as an aggregator of links related to common interests for a user (a.k.a. the Internet Yellow Pages).

Lists basically allow a user to gather their followed users into, well lists. These lists can be followed individually or you can add all the users to the regular timeline as you always had on Twitter. But the most interesting thing is that you can share your lists and a user can choose to follow the exact same list. It means you are no longer following a person – you are following a theme or a topic. Which leads us to the point – what if users stop following other users because they have relevant content and start following a list where what matters is what the list as a whole broadcasts and not the individual valor of the broadcaster himself? Twitter becoming less a “What are you doing?” and more a “What is your group doing?”. You can probably still measure the interest rating of a user by his following/followers ratio, but now you have a new metric – how many list are you part of? What are those lists about? Why are you part of the list? And are you an active member of the list or are you there for aggregation purposes?

Sure, Twitter lists are useful. But what strikes us as an interesting study is the shift from the human islands of Twitterland to Content Continents built by the content the users generate. After all, we live in a Content Society.  And in this realm, Twitter just took one more step from plain generalist micro-blogging into a fully defined Social Network that can be set completely apart from all the others by focusing not on apps, photos or moods, but by content sharing in its purest form.

Dramatic Shift in Marketing Reality

09
Oct
09

Not a new video, but an interesting one to check again.

I love the design on it and I think that the message is pretty clear (and something we keep talking about on the TW) – DO YOU HAVE, AS A BRAND, HAVE ANYTHING INTERESTING TO SAY? That’s the main question you should make before spending your consumers’ time and attention.

Bringing Social Offline – Augmented ID

01
Oct
09

Augmented reality is booming as new advancements appear every day. This one really blew my mind yesterday:

Sure, Augmented ID by TAT may raise certain privacy issues, but the fact is that we can probably set a privacy rule such as a per request access to the information (bluetooth like) that avoids everyone having access.

Aside from that, this is really cool!

The SSS Rule For Social Networks

25
Sep
09

Everybody is (or should be) familiar with the KISS principle (keep it short and simple). It is widely applied throughout communications, marketing being no exception. It basically points out that things should be kept to a simple level as complexity only adds an unnecessary experience layer to the scene. This is also true for Online Marketing – the more complex the experience is, the more prone are you to losing your visitors. This applies to banners, sites and even social network interactions.

If you work in the online arena, then a lot of your clients have already come up to you and said, “Well, let’s go into [insert Social Network here]” – most likely Facebook now – and has tasked you and your team to strategize what the brand should do on Facebook. If you are going into a a group logic or just a fan page with some static information, then you should probably think about doing something more. However, if you are creating a more complex interaction, like a browser game or a new tool that you hope will be really interesting for the users, then you’ve got a lot of work ahead. The KISS principle will be your friend when figuring out what you should do, but I’ve got a new rule – the SSS Rule.

The SSS Rule simply stands for “Simple”, “Sharable”, “Scorable”. And it will help you evaluate your ideas before you take them to the client and even support them when you do your presentation. Let’s look into each of these:

Simple – No news here. KISS said to keep it simple. I’m telling you to keep it SIMPLE. The time people spend in Social Networks, although growing, is unbelievably fragmented. From tool to tool, game to game, post to post, users are prone to lose their attention in a very short time span. It’s a stresstetainment consequence. So if you want your tool to survive it has to be really time efficient – only requiring a little while to understand and about 1-5 minutes of the users time maximum. Beyond efficiency, keep in mind it also has to make them come back for more. One such example is Mafia Wars. With more users growing every day, Mafia Wars takes up to a few minutes each time you go in. But it always makes you come back in a few hours to carry on your game.

Sharable – Social Networks are all about sharing – and they make it easy to do it too! All you have to consider is that the tool has to have sharing potential – be it because it’s a natural mechanism such as the ingredient exchange in Restaurant City or because sharing it broadens the experience like adding more neighbors in Farmville.

Scorable – This is probably the hardest to explain. To keep users coming back for more, Social Network tools should create competition in an indirect way (e.g. a score or level that challenges users to develop new skills and ‘up their game’). Not only does competition open up more functionality in the application, it also becomes a status of its own. Consider the quiz craze on Facebook. What makes users crazy about quizzes like the Flixter Movie Quizzes is the fact that they see the results of their friends. This is what I mean as Scorable – it give a score or it contains an evaluation or evolution metric inside the application.

There you have it. The SSS rule will help you conceptualize and evaluate any application you create for a Social Network. Keep in mind, some applications might only fulfill two of the criteria such as Sharable + Simple; as one of the S’s might be more important to your target than another. Ultimately it’s up to you though, where you want to position the brand in the SSS matrix. In any case, using the SSS Rule will help you evaluate where your social application stands and what should you improve or not.

Social Shopping

22
Sep
09

social_shopping

Alvenda Inc., a Minneapolis-based startup, has innovated the e-commerce scenario by creating Banner Based Stores, display advertising materials that pose as a online store for their clients — an innovative and definitely different approach towards e-commerce as it allows a store to be where the consumers are instead of trying to drag them into their website which has to be done by gaining their confidence, getting them to visit you and having a really good product.

So now they’ve decided to go one step forward by developing fully functioning retail stores in Facebook. Facebook already has a currency that is used to buy virtual gifts and is slowly evolving into a semi-Pay Pal system that allows more complex offline shopping to occur – but the fact is that in order for the e-commerce capabilities of Facebook to evolve, companies have to find a way to play with all the capabilities Facebook has to offer at the moment and build up a proper E-Commerce strategy with real added value for the Facebook-using consumer. This has to be done, of course, taking into account the nature of Social Media and the seriousness (or lack of) that it has in the eyes of the consumer.

And in comes a rather recent concept – Social Shopping. Shopping is by nature a social act. Shopping online always had a few issues – the fact that you can’t see the actual product (not solvable) and the fact that you can’t exactly take your friends or family to help you choose. So Alvenda is bringing a solution to this second fact by bringing the shop to where the consumers are and, if they properly use the tools Facebook has, they will enable users to share their shopping or wishlists with other users directly on Facebook.

The sheer potential of the Social Shopping is still far from explored. While brands can look at this with some skepticism, marketers should to be able to design a strategy that, if necessary, can look into a first dwelling in Social Shopping. A very basic and test-oriented dwelling, of course. Like in any new tool, the first approach should be cautious but not too basic.

Let’s see how Alvenda’s approach to Social Shopping works out. We do not expect massive results at first and we know that some cards might be playing against them – not many users consider Facebook as a Shopping Mall and still look at it more as a toy than a serious website. But take this into account – the nature that the Social Network is acquiring goes beyond a profile page and more into the building of an online persona where more users each day invest more time. Not only this, but more brands and companies are building microsites for promotions inside Facebook. So the odds for Alvenda’s are pretty good – let’s see what happens…

Orbitz on Facebook Connect – Simple and Logical

29
Jul
09

Facebook Connect has been around for a while. While some of us are still fooling around trying to find a real way to engage the Facebook audience – who’s definitely becoming tired of the overcrowded application scenary that feeds us with thousand of irrelevant quizes everyday – while other players are doing what seems right, which is using Facebook to communicate user necessities in a basic 2.0 fashion. Orbitz is one of those cases.

Having recently released a Facebook Connect application where users can share their travel plans with their friends. Not only this but it also allows friends to click on the trip in order to book their own travel, be it equal to the one they saw on Facebook. This makes group booking a lot simpler. The clever thing about this is:
1. The way it displays the brand and their product in a Facebook-friendly why. It’s not an invading application that you feel that is just another quiz, it’s actually something real (a trip a friend is making);
2. It generates opinion. Trip reviews – be it opinions on the destination or the Hotel – are the themes most commented on the web and regarded as valued knowledge coming from somebody who’s actually been to these places – it’s the basis of the 2.0.
While Orbitz is not the first vacationing app on Facebook, it definitely uses two important factors – simple and context-friendly. It is a natural fit with Facebook and users do not mix it with second rated applications. In an overcrowded social media scenario, it’s nice to actually see brands tone it down a bit and instead of creating complex in-Facebook mechanics, they just connect it in a natural way.

Social Networking Profiling – The Missing Link Part 2

30
Jun
09

Mafia Wars - Facebook

In September 2007 we wrote an article about Browser based games. We showed you some examples and why they were growing – basically in a stresstetained world, users have less time to completely focus on full-fledged videogame. Browser based games were an intelligent and obvious solution to this problem as they would allow users to spend very little of their time on each login.
Two years later, we live on the Mafia rule. The article in question shows the rise to power of the Social Networking-based game Mafia, which spreads from Facebook to Myspace to the IPhone. The question that comes to mind is – although Browser Based Games were already strong, how do Social Networks helped them (in this case, the Mafia franchise) grow to a point where you can’t check your Facebook Notices without coming across a Mafia post?
Browser Based games took a natural evolution towards Social Networks due to their strong friend need component. Most of these games require the user to have friends in order to help grow your power – be it having more power in fights or gaining rare items, for example. Before entering the Social Networks, the users had to add users manually via e-mail addresses. Now you just post on your wall, broadcast to your friends or send massive invites and see how bites.
Not only is this, but the app itself is programmed to broadcast certain comments to users when you do specific actions. You can deactivate these posts via the app options, but most users will let it happen because they want other users to help them grow. It is a definite proof that, if it benefits the user and makes sense in the app nature, then they don’t mind letting brands or product communicate via their account.
Sure, it sounds obvious that this evolution was natural, but it doesn’t seem so obvious for some Brands who still aren’t dwelling on the Social Networks. The raw potential of users and their involvement can make wonders for a product or brand. Today Mafia is known by practically every user on Facebook – be it because they play on it or they have at least one friend who does. The bottom line is that they play Mafia, but Mafia also plays them.

PS3 and Microsoft take a shot at the Motion Control Sensor Business

05
Jun
09

We all know the Wii has started a whole new way of interacting with videogames. Sure, it doesn’t have the most advanced graphics engine, but it’s simple, clean and fun, as well as it brings a whole new level of interaction never before seen on a home console.

As you’d expect, competition is soon following. The two titans of the home console industry have presented on E3 this year their proposals for engagement – while the PS3 has a prototype Motion Control wand that interacts with the PS3 Eye Toy and is very similar to the Wii’s control, Microsoft has presented something completely different – the Project Natal.

Project Natal is a motion sensing system that will be compatible with every Xbox out there. It has full body motion control by tracking 3D movement and it recognizes voices, thus totally immersing the players into the game. What it promises is amazing.

So now we have three players in the home console market that have motion control. While interesting at first and definitely exciting for the consumers, one big question rises – how will game developers react? I mean, if you were a game developer, would you develop a game just for those who bought a bonus feature for the console? One thing is the Wii which is a motion control console PERIOD. Another is a add-on that not all consumers will buy – which means you’ll only be targeting some consumers. On another hand, how will you port the games to the three consoles when you have three totally different motion control schemes?

We do not know what the future holds for the motion sensors, but it does show us something – hardware developments in the gaming industry need the game producer’s feedback. Without them it is unwise to go on. I do not know if Sony and Microsoft tried to talk it over with the producers, but one thing I do believe – it will still be hard to overcome the Wii on that field.




The TrendWatch:


The TrendWatch is the collective postings of some of the FullSIX Group’s designers, strategists, and consultants on new media and marketing trends. It is meant to be an impromptu think-tank, and is a way for us to share theories and beliefs about how we think communication and connectivity is evolving.

We work for The FullSIX Group; a leading full service marketing agency with digital DNA. From our 15 international offices with over 600 employees, we constantly embrace and encourage innovation to make integrated marketing and communication campaigns that are more accountable and efficient for our clients.