Author Archive for katarina

The Tech-y World We Live In

12
Oct
07

These days we are relying on technology maybe a little too much. In the world of advertising it changes the way we consume media. The new ways of utilising technology are emerging every day. Some of them reach just the early adopters (the geeks :-)) but some of them actually change the way we live our lives.

From this article you will hopefully learn about those new, funky and clever technologies which might become really widespread soon.

Most of us in the digital industry have heard about Google’s Street View on Maps. In response to that Microsoft Live Labs are tackling the challenge to overlay photography on 3D structures, without having to resort to going out and taking the photos themselves (as Street View does). Instead they are seeking to utilize the collective power of a global consumer base by tapping into their photo albums. The software, called Photosynth, is able to take a large collection of photos (i.e from Flickr) of a place or an object, analyse them for similarities, and display them in a constructed 3D space.

One of the more useful creative applications of the technology is a product called Rave Guardian. Designed by mobile services company Rave Wireless in New York, it is a GPS-based mobile phone service to keep students safe. A student sets a timed alarm on their phone when they leave a friend’s dorm at night to return to their room. If they return safely they can simply turn off the alarm. Otherwise the alarm transmits their location on Google Maps every three minutes to campus safety. The software also enables students to track buses as they move around the campus and to access academic information that was digitally ‘tagged’ during a lecture.

Also worth mentioning is the Radio Frequency Identification (RFID) technology. Fedex is using it for tracking deliveries and BA is using it for tracking luggage. It is only relatively recently that businesses have starting using them to engage with consumers. Luxury brands like Prada allow consumers to access further information about the products via in-store RFID readers. Garments held up to screens in the Prada flagship store trigger catwalk shows and recommend accessories.

Now, going away now from the US and UK, in Japan, over a third of mobile phones have scanners built into them. It has become second nature for consumers in Tokyo to scan products for reviews or price comparisons with Amazon.co.jp. Image recognition software even allows camera phones to request information from the Internet based on tagged photos in magazines or on posters. The question arises: how long before we can access somebody’s blog or Facebook page simply by taking their photo? Sounds pretty cool, but scary at the same time!

Whilst in the UK MySpace has only recently reached mobile via Vodafone, in the US Nokia and other premium handsets have started introducing a functionality to allow users to track down the whereabouts of their friends using in-built GPS and Google Maps. Mobile technology has recently been developed that enables users to stay signed in to Second Life and listen to their online friends whilst moving about in the real world. This technology also promises to convert real world activity into a virtual equivalent (you walk and your online self walks).

So, what is the implication for brands and agencies?

It will be necessary for all brand managers to become more aware of the technological advances and us, agencies, should help educate them and also help them in their approach to creativity. We may even find that technology itself is the creative idea, in some instances. This is why agencies need to be equipped with experts in order to engrave technology into the essence of an idea.

Online TV killed the traditional TV star? Or not?

19
Sep
07

Blinkx

As you can see from the title this post will be about another hot topic (besides mobile marketing and social networking) - online TV. To start off, here’s a few stats that will convince you how big this online TV is becoming. A single, video sharing site, YouTube, currently claims around 65,000 new video uploads a day!!! In August 2006, 110m users in the US watched video online, streaming approximately 7bn videos a month. Some other interesting stats from the US market show that referral percentage is very high - 76% of users tell a friend about the video they have seen. And what is even better is that 66% of video viewers have watched online video ads and 44% have taken action on what they have seen.

The way online TV appears on the net is in various “distribution channels”. Some brands, i.e. Budweiser have integrated video players and their own content on their websites or microsites - good way of engaging consumers but not that easy to keep the content fresh and interesting.

Then, there are many links where consumers upload content and share it amongst each other. For example, you can even watch the latest Matt Deamon’s Bourne Ultimatum which is still in cinemas in the UK. The problem with these links is that the quality of video stream can be low, or with subtitles in another language. But hey, its FREE!

Before I move onto a brief overview of the three major players on the internet TV scene, I would also like to mention Youtube channels. Some brave brands such as Chelsea football club, have already dared to enter this very cluttered, but high reach platform. The FC fans are probably delighted, still, the question is how will they hear about it? The imperative for making this successful is to ensure that traffic drivers will bring enough visitors to your Youtube channel.

Finally, some of the major competitors such as Blinkx, Babelgum and Joost, are still far from becoming mainstream. How do they actually work?

Bubelgum collects internet television content in one place to make it easy for viewers to access. Has focused on independent production companies and niche content that does not get screened on normal television. It’s a free on-demand TV over the Internet that lets you watch whatever you want, whenever you want as often as you want. You can also create your own ’smart channels’ of programmes that reflect your interests and tastes.

babelgum

Blinkx allows users to search easily for film and TV clips on the internet, with so far some 7m hours of video indexed. Blinkx gets a share of advertising revenues, or a fee for directing traffic to the content site. Besides Blinkx, AOL Video and Yahoo! Video Search work on the similar principle. These video search engines implement various technologies, from traditional metadata indexing to more recent, advanced speech and & video analysis techniques.

Joost collects internet TV programmes into one place, with a focus on signing up mainstream content such as Viacom properties MTV and Comedy Central. It also shows more niche content. The cool thing about it is that viewers can interact amongst each other while watching the programmes, make comments, etc. Unfortunately, Joost is still in beta testing stages and not everyone is able to subscribe to it yet.

joost.jpg

Considering that the traditional TV is also changing its shape I don’t believe that online TV will overtake completely. For example, I doubt that watching big football matches on internet will replace good old telly in the local pub :-). But its definitely worth start talking about it with clients.

Games, games, games…

29
Aug
07

dhl.jpg

Some of us are more addicted to them than others, but the fact is we all play them. Whether we have an avatar in a virtual world (Second Life, Habbo Hotel, Gaia, World of Warcraft) or we just play solitaire out of boredom, we all play games.

Lately, there has been a lot buzz around in-game advertising and games in advertising. Recently I’ve visited an event organized by an in-game advertising company, and after seeing some good examples I was more convinced that it really does work. Also, the new measurement tools are being developed so there is a way of actually estimating how many people had a chance to see the advertised product even when the game was passed on to friends or played with friends.

Here are some stats that you will hopefully find useful in case you are considering games advertising.More than one in six (15%) European gamers spend in excess of 14 hours playing video games per week, which is less than the time spent surfing the internet, watching TV or listening to music, but accounts for a greater proportion of time when compared to watching DVDs, listening to the radio or reading books or magazines.

Of the 3,575 UK-based gamers surveyed, 52% said they had seen an in-game ad during the past 12 months. Of these, 33% said they would be either quite likely or very likely to buy a product they had seen advertised while playing, and 64% said that they felt positively towards the brand. It also revealed that the majority of gamers do not see in-game ads as intrusive, although 14% said that ads ruined the gaming experience.

So the notion I wanted to leave you with after reading this post is: are we integrating games in our media strategies just to make clients happy because there is a trend of keeping consumers engaged through games, or because game is a really relevant solution for the product and the target audience?

NOT just another article about social networking

08
Aug
07

trig2.jpg

We are all familiar with the “youspace” “mytube” hype. In this article I will try to explore and gather some other niche social networks that might open fresh opportunities for online advertisers.

At the moment a lot of brands are building their own community sites within their websites in order to keep their consumers “engaged” (had to use the buzz word) and get as much personal information as possible. For example, Saatchi online has built a community for the upcoming artist and art dealers where they can post their work, comment and arrange deals and exhibitions. But there are other emerging social networks that specialize in different areas. For example Trig is the version of Myspace targeting the “cool kids” with topics from the film and music world. Visually looks much nicer than Myspace.
Other special interest sites in the UK, include Zopa which matches people willing to lend money to those needing to borrow it, cutting out the bank. Then there is W.A.Y.N (Where Are You Now) which focuses people who are interested in travel. PPlParty.com and Faceparty.com are the other two fast growing clubbing related sites. Trusted Places is a London based restaurant review site with its own community. And finally, ISporty obviously gathering sports fans in one place.
What is interesting to note is that all these sites started with almost nothing but since the popularity of social networking is growing at incredible rate, investors are finding it worthwhile to invest money in these ventures.
And besides these we mustn’t forget the virtual worlds. Second life has got some competition coming from all around the world. Gaia is the manga looking virtual world for the younger audience. But, that’s another topic on the blog menu.

Now the question is, will these sites manage to steal audience from Facebook and Myspace over time or we will all end up being members of all of them, and basically spend all of our time “networking online”?

Hopefully this won’t happen because I would still like to have someone to go with for a real drink!




The TrendWatch:


The TrendWatch is the collective postings of some of the FullSIX Group’s designers, strategists, and consultants on new media and marketing trends. It is meant to be an impromptu think-tank, and is a way for us to share theories and beliefs about how we think communication and connectivity is evolving.

We work for The FullSIX Group; a leading full service marketing agency with digital DNA. From our 15 international offices with over 600 employees, we constantly embrace and encourage innovation to make integrated marketing and communication campaigns that are more accountable and efficient for our clients.


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