Archive for September, 2007

The Halo effect, or how pent-up anticipation gives you a market boost

27
Sep
07

HaloI know, everyone is talking about it these day, but it’s just impossible not to comment on this giant marketing operation. The recent release of Halo 3 (the third and final title in the Halo series), the new Microsoft game explicity conceived to boost sagging Xbox 360 sales, is like a huge wave flooding the whole mediascape.

With thousands of shops that expressly opened at midnight to sell it (at not only game shops!), it’s no surprise that Halo 3 has earned more than $170m in its first 24 hours of commercial existence, more than was ever made at the box office by any movie in history.

What we’re talking here about is a $10 million five-stage publicity campaign that started 10 months ago.

The first public appearance of Halo 3 happened in 2006 when a trailer was aired during Monday Night Football on December 4, in front of 1.8 million in-target audience, subsequently furiously clicked on by over 4 million people on YouTube.

In May 2007, the secrets of Halo 3 were disclosed to a few thousands people who could enter a multiplayer beta version of the game. This was followed by a viral campaign, both online and offline, the latter taking the game on the streets of various cities around the world.

In July a second trailer, commonly nicknamed the “Vermin Trailer”, was released with cross-product promotions involving other brands like Pepsi, 7-Eleven and Burger King.

Here are some Halo factoids:

- There are 15 million hardcore Halo fans in the world
- 11 million people own Halo 1 or 2
- More than 1 million people pre-ordered Halo 3
- Developing Halo 3 took 3 years of work
- 600 everyday players were used to beta test Halo 3 at Bungies Studios
- 3000 hours of beta play were analyzed and used to fine-tune the game
- The day after the release several parts of Xbox Live collapsed due to massive traffic by Halo 3 players

Some of the gamers are getting upset about this seemingly never-ending promotional campaign, and although they love Halo, they consider this marketing effort to be overplayed to the point of being sickening.

But Microsoft’s successful marketing stunt shows the virtues of taking your time to develop the product to the point of perfection (unlike, say, what happened with Vista) while tingling the expectations of prospective users with multichannel promotional messages climaxing in the enormously anticipated final release. What Halo 3 is saying is that you don’t have to be fast to cater to consumers: take your time, slowly build anticipation, and they will come in droves.

The Link Gatherers Phenomenon

27
Sep
07

Link Gatherers

The Internet is vast. I’m not trying to state the obvious, but face it – you will probably never be able to see 50% of all websites and interesting pages that exist online. With an astronomic expanding rate, only comparable to the Universe itself, users are more and more realizing the undeniable truth – lack of time, lack of filter capacity and whole lot of places to go and see on the Net. It’s probably not as long as my neverending posts, but it is definitely more interesting!

This is actually something that has been happening for quite a while – it’s not as new as my introduction would lead you to believe. In fact – it is something that exists ever since the big Internet boom in the 90’s, way back in the Web 1.0 ages. Users don’t have that much time and, in that time, they want to get the most out of their internet time. That was also one of the prefaces to the growing influence of viral marketing, send-a-friend mechanics, the influence of peers in comparison to the brands influence in the purchase decision making process, and the emergence of websites focused on link gathering. That is the main focus of this article – the growing websites and tools that provide the user with interesting links and contents.

When approaching this subject it’s quite easy to get lost or mixed up – since the convergence of utilities in Mobile Hardware is passing on to the Websites, most websites are now Portals, providing not only a core functionality (for example, Myspace is primarily a Social Networking Website) but also a whole paraphernalia of utilities that are a “must” for a surviving website – rich media interaction, comments, information exchanging, feeds, subscription, e-mail accounts, amongst a whole lot of “basic website building starter package” nowadays. But we will focus on the primary function of the Link Gatherers – submission of interesting links, users voting on those links and comments that show how good or bad the reactions are. Pure Web 2.0 tools, they contain strong Social Networking characteristics, but their main focus and importance is not as a SN tools per se. Continue reading ‘The Link Gatherers Phenomenon’

Why New York City rules in cool.

25
Sep
07

tw_ny.jpg

Consider this graphic a basic guide of whats going on in “Artsy” Brooklyn these days. Clockwise from top left:

  • Macbook. As seen in coffee shops everywhere.
  • Aviator Glasses. As seen in the movie Top Gun.
  • Flannel. Made famous by Kurt Cobain circa 1992.
  • Prada Eyewear. As seen on the L-train commute.
  • Bianchi Pista. Fixies are less a trend for the band of hardworking bike messengers.
  • Mac and Cheese. Hands down an American favorite.
  • Sparks. Think of it as orange soda laced with moonshine.
  • Vans. Never out of style. Slip-ons for playtime.
  • Cheap Monday. Ladies: Tight jeans are the way to a man’s heart
  • Swing Jacket. They’re not everywhere yet but on their way.
  • M.I.A. Music that goes well with tight jeans.
  • Country. Works well with whiskey. And whiskey works with anything.
  • Budweiser. Another American classic. Goodbye PBR.
  • Americano. (to go!) Notice a trend in “Americana”? Me too.
  • Pirate boots. We’ll see about this last one. But ladies love their boots.

There. You got a quick visual taste and look at what our big city has to offer. Its OK to recycle!

Mobile and developing countries

24
Sep
07

Backpackers from the first world have the privilege of seeing scenery in developing countries change each year.
Even in places where there is no electricity and no public water services, children can be seen walking around with cell phones selling airtime; a taxi driver will drop you in the middle of nowhere, hand you a business card and invite you to call him so he can come back to pick you up at your earliest convenience … and yes, for all of you who simply can’t live without your cell phone, there is network even in the most remote mountains.

Until recent years, Technology would reach developing countries one or two decades after western countries, but with mobile technology the story is about to change:

Across developing nations in Africa, South America and Southern Asia, mobile technology is rapidly spreading, bringing along with it important (social and economic ) changes. Studies show that these technological advances stimulate a nation’s economic growth and improve the quality of life of its people.

On BBC Wap Portal forum, this message is one among many, proving that an online audience is no longer limited to developed countries :

I’m in Uganda and the only access I have 2 the outside world is this pinhole 2 info cause I don’t have access to TV. Thanx.

In fact, in 2006 61% of BBC’s international WAP traffic was coming from Nigeria.

It could even be said that Mobile banking is more advanced in Africa than in Europe. Every South African bank has a mobile banking solution.

What does this mean for marketing? Your website’s audience is expanding beyond the realm of the developed world and consequently your communication might touch more people than you thought. More specifically, if you are not already keeping an eye on new operations in these once thought of as distant lands, maybe it’s time to start paying attention.

For those interested, a few links to dig deeper:

This article shows Brad Fitzpatrick’s opinion regarding the Social Graph and its future usage. Basically, for those not familiar with the term, the Social Graph is a data structure that shows the relationship between nodes - or how people are connected between each other on a massive level. We’ve all thought that it would be good to have a common access to all our SNW profiles - being able to join MySpace and have it sync with our Facebook and Hi5 account and actually update everything at the same time. Well, converging each SNW Social Graph into one common one and sharing it amongst everyone is the way for this to happen. You can find more information regarding the Social Graph scattered in the Web.

I could write about the Social Graph, but Fitzpatrick is undoubtedly a more knowledgeable source of information and his article is well worth reading. I will probably approach this term in future SNW Profiling Articles - based on Fitzpatrick’s approach to the term.

By luis FREITAS, Comments

Say it with Link #3

21
Sep
07

Hey! Time for an update on what the Trendwatchers are currently digging online:

  •  So, is Second Life the perfect place to teach and hold speeches? Seems so…
  • We know Google dominates, but 64% of all searches in the US? The data shows so. 
  • Cooperation through online tools are growing as each day passes. As you can see, the common items you’d find in the office are now transforming the Internet into an Office Space by itself.
  • The final issue of a promissing magazine for the Web 2.0 is about to be released. Why did it ever fail consider the promissing theme it approached? 
  • Apple is one of the top brands with brand affinity nowadays. But, with the new releases the Apple has been developing lately, one can wonder - is the Apple going rotten? Awareness can be a two edged sword.
  • The Web 3.0 is, according to many specialists, a reality in the making. But, many theories are still being developed around it - being the core of most of them the development of the semantic web. Although, it is still dificult to figure out what exactly is the semantic web and what needs to be fulfilled in order to reach the next level.
  • Digg, a famous website for Techies and 2.0 Websters, has developed a social networking vertent of it’s own. A natural evolution or pure necessity?

That’s it for this week. Hope you enjoy the links. And, as always, if any of the readers has links that considers interesting, submited to us and join the Say it with Links Hall of Fame.

Have a great weekend!

THE FUTURE OWNS US.

21
Sep
07

cool.jpg

I know the blog is called TRENDWATCH and not PHONETECHWATCH but be still folks. This is important stuff. A special little informational treat about your future I’m writing about today. This one goes out to all the peeps who obey their shiny new internets communication devices and yearn for more.

I’d like to introduce to you 4G. But before I do I’m going to make a quick attempt at clearing the smoke and haze of confusion that has quietly permeated your head as soon as you began reading this paragraph:

We’ll start with the networks used today and how they measure up:

Your AT&T, T-Mobile, O2, Orange, et al.

Your Sprint, Verizon, Vodafone, et al.

  • CDMA = 3G = FAST
  • EV-DO (Rev. A, B) = 3G = A LITTLE FASTER

So, what’s next?

T-Mobile’s Hotspot@Home and Sprint’s planned roll out of WiMax in NYC and a few other insignificant cities at the end of the year has probably stirred Verizon enough into looking at Vodafone’s LTE (long term evolution) technology for a 4G network.

If you were wondering, a “G” is a unit of speed based on the amount of time it takes for an “LOL” to travel 4 timezones. Kidding. I actually have no idea but it sort of makes it easier to understand, yeah?

iPhone. So the point of this little note is to let you know that in a year or two — those willing to pay — are gonna be sending drunk pictures to their friends even faster!

Really though, if you think web 2.0 is getting out of control now, just wait. Maybe we’ll all be wearing holographic emoticon charms that change based on our real emoticonal status and emit a wireless signal received by WiTooth headphones that read your friends’ Facebook status to you in real time.

I seriously cannot wait!

Branding in an age of User-Driven Innovation and P2P Production

20
Sep
07

Map of online communities

The change brought about by the networked information environment is deep. It is structural. It goes to the very foundation of how liberal markets and liberal democracies have coevolved for almost two centuries. (Yochai Benkler)

Every year, 167 books per million people are published worldwide. Many of these talk about how Internet and digital technologies are changing society. One of these books is being considered a milestone to understand the social and economic effects of computer-based, decentralized, user-driven production and innovation. I’m talking about “The Wealth of Networks” by Yochai Benkler, published in 2006 after a decade of research and translated for the Italian readership before the summer ( 8 chapters are freely downloadable ).

The question at the center of the book is straightforward: what are the consequences when individual and communities become more productive than profit-seeking companies?

Social production is reshaping markets to the point that the author sees the emergence of a “networked information economy” which is radically decentralized, peer-to-peer, and based on non-market incentives.

Borrowing his perspective, the assumption that without payment there is no incentive to produce may no longer be the rule, thus a understanding what the dynamics of production and sharing are inside communities is the way for companies to entertain dialogs with users and become serious about serving the long tail of consumer demand.

It’s not only about producing new content (UGC). It’s also about creating new services and products starting from community-woven conversations. The concept of “consumer” has become way too mono-dimensional in the networked society. Individuals are becoming multidimensional, by moving into environments where they can be buyers but also sellers, users but also producers, readers but also writers…

Opening a two-way (community-brand) flow of communication is the starting point to benefit from all the value brought by the network. Brands should engage more in opening up authentic conversations, in
order to create reputation and trust, instead of either remaining passive witnesses of this phenomenon or goofily entering the world of social networks.

Interesting article regarding a new website/game focused on ecological preservation. Undoubtly, the inconvenient truth of ecological doom looms over the consumers’ minds - and that reflects on the amount of websites and campaigns (MTV Switch anyone?) that have been popping up everywhere.

Let’s face it - it’s trendy to be ecological. Not that I’m against it - I just think that when it is done out of hype and not of real concern, then it’s not as noble. Anyway, check the article, check the website and see how new forms of developing an ecological awareness are showing up on the web.

By luis FREITAS, Comments

Online TV killed the traditional TV star? Or not?

19
Sep
07

Blinkx

As you can see from the title this post will be about another hot topic (besides mobile marketing and social networking) - online TV. To start off, here’s a few stats that will convince you how big this online TV is becoming. A single, video sharing site, YouTube, currently claims around 65,000 new video uploads a day!!! In August 2006, 110m users in the US watched video online, streaming approximately 7bn videos a month. Some other interesting stats from the US market show that referral percentage is very high - 76% of users tell a friend about the video they have seen. And what is even better is that 66% of video viewers have watched online video ads and 44% have taken action on what they have seen.

The way online TV appears on the net is in various “distribution channels”. Some brands, i.e. Budweiser have integrated video players and their own content on their websites or microsites - good way of engaging consumers but not that easy to keep the content fresh and interesting.

Then, there are many links where consumers upload content and share it amongst each other. For example, you can even watch the latest Matt Deamon’s Bourne Ultimatum which is still in cinemas in the UK. The problem with these links is that the quality of video stream can be low, or with subtitles in another language. But hey, its FREE!

Before I move onto a brief overview of the three major players on the internet TV scene, I would also like to mention Youtube channels. Some brave brands such as Chelsea football club, have already dared to enter this very cluttered, but high reach platform. The FC fans are probably delighted, still, the question is how will they hear about it? The imperative for making this successful is to ensure that traffic drivers will bring enough visitors to your Youtube channel.

Finally, some of the major competitors such as Blinkx, Babelgum and Joost, are still far from becoming mainstream. How do they actually work?

Bubelgum collects internet television content in one place to make it easy for viewers to access. Has focused on independent production companies and niche content that does not get screened on normal television. It’s a free on-demand TV over the Internet that lets you watch whatever you want, whenever you want as often as you want. You can also create your own ’smart channels’ of programmes that reflect your interests and tastes.

babelgum

Blinkx allows users to search easily for film and TV clips on the internet, with so far some 7m hours of video indexed. Blinkx gets a share of advertising revenues, or a fee for directing traffic to the content site. Besides Blinkx, AOL Video and Yahoo! Video Search work on the similar principle. These video search engines implement various technologies, from traditional metadata indexing to more recent, advanced speech and & video analysis techniques.

Joost collects internet TV programmes into one place, with a focus on signing up mainstream content such as Viacom properties MTV and Comedy Central. It also shows more niche content. The cool thing about it is that viewers can interact amongst each other while watching the programmes, make comments, etc. Unfortunately, Joost is still in beta testing stages and not everyone is able to subscribe to it yet.

joost.jpg

Considering that the traditional TV is also changing its shape I don’t believe that online TV will overtake completely. For example, I doubt that watching big football matches on internet will replace good old telly in the local pub :-). But its definitely worth start talking about it with clients.




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