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	<title>Comments on: Design Class #1: The Homepage</title>
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	<link>http://www.thetrendwatch.com/2007/08/17/design-class-1-the-homepage/</link>
	<description>A daily serving of new media strategies, marketing concepts and designs that caught our attention.</description>
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		<title>By: Loy24</title>
		<link>http://www.thetrendwatch.com/2007/08/17/design-class-1-the-homepage/comment-page-1/#comment-6999</link>
		<dc:creator>Loy24</dc:creator>
		<pubDate>Fri, 23 Oct 2009 13:37:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.thetrendwatch.com/blog/2007/08/17/design-class-1-the-homepage/#comment-6999</guid>
		<description>Jackson was not being inherently racist nor they think that Mr. ,</description>
		<content:encoded><![CDATA[<p>Jackson was not being inherently racist nor they think that Mr. ,</p>
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		<title>By: No, we're not gonna talk about the new iPhone that's supposed to be announced today at TRENDWATCH DAILY</title>
		<link>http://www.thetrendwatch.com/2007/08/17/design-class-1-the-homepage/comment-page-1/#comment-1466</link>
		<dc:creator>No, we're not gonna talk about the new iPhone that's supposed to be announced today at TRENDWATCH DAILY</dc:creator>
		<pubDate>Mon, 09 Jun 2008 15:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.thetrendwatch.com/blog/2007/08/17/design-class-1-the-homepage/#comment-1466</guid>
		<description>[...] in their Developer Network section. Among the files, they&#8217;ve even included the most common grids for you, [...]</description>
		<content:encoded><![CDATA[<p>[...] in their Developer Network section. Among the files, they&#8217;ve even included the most common grids for you, [...]</p>
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		<title>By: STUMBLEUPON THEM, DIGG THEM... THEY'RE DEL.ICIO.US.! at TRENDWATCH DAILY</title>
		<link>http://www.thetrendwatch.com/2007/08/17/design-class-1-the-homepage/comment-page-1/#comment-778</link>
		<dc:creator>STUMBLEUPON THEM, DIGG THEM... THEY'RE DEL.ICIO.US.! at TRENDWATCH DAILY</dc:creator>
		<pubDate>Mon, 07 Jan 2008 11:55:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.thetrendwatch.com/blog/2007/08/17/design-class-1-the-homepage/#comment-778</guid>
		<description>[...] Design Class #1: The Homepage - &#8220;I know, what you’re thinking: What a pompous name for a category of posts! Who do they (&#8230;)&#8221; Facebook Redefines Privacy - &#8220;Aside from my ranting and raving about Facebook’s SocialAds initiative, their privacy (&#8230;)&#8221; Never Ending Friending. Just not with a TV-set. - &#8220;Not worth a news-flash since this seems so obvious, but PCs are (&#8230;)&#8221; Stresstetainment - &#8220;The average person works about 8 hours a day – facing daily stress, timings, clients, (&#8230;)&#8221; Branding in an age of User-Driven Innovation and P2P Production - &#8220;The change brought about by the networked (&#8230;)&#8221; Virtual World theft just got real - &#8220;Dutch police are questioning a group of 17-year olds accused of stealing virtual furniture from (&#8230;)&#8221; Google&#8217;s rule: don&#8217;t waste time debating - &#8220;Trying stuff is cheaper than deciding whether to try it. (Compare the cost of (&#8230;)&#8221; Mobile and developing countries - &#8220;Backpackers from the first world have the privilege of seeing scenery in developing (&#8230;)&#8221; Social Networking Profiling Part 1 - The Consumers - &#8220;Online audiences nowadays require a study of its own. That’s just (&#8230;)&#8221; The Slow Death of Campaign Microsites? - &#8220;You’ve probably heard all the buzz about Facebook’s new advertising system (&#8230;)&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Design Class #1: The Homepage &#8211; &#8220;I know, what you’re thinking: What a pompous name for a category of posts! Who do they (&#8230;)&#8221; Facebook Redefines Privacy &#8211; &#8220;Aside from my ranting and raving about Facebook’s SocialAds initiative, their privacy (&#8230;)&#8221; Never Ending Friending. Just not with a TV-set. &#8211; &#8220;Not worth a news-flash since this seems so obvious, but PCs are (&#8230;)&#8221; Stresstetainment &#8211; &#8220;The average person works about 8 hours a day – facing daily stress, timings, clients, (&#8230;)&#8221; Branding in an age of User-Driven Innovation and P2P Production &#8211; &#8220;The change brought about by the networked (&#8230;)&#8221; Virtual World theft just got real &#8211; &#8220;Dutch police are questioning a group of 17-year olds accused of stealing virtual furniture from (&#8230;)&#8221; Google&#8217;s rule: don&#8217;t waste time debating &#8211; &#8220;Trying stuff is cheaper than deciding whether to try it. (Compare the cost of (&#8230;)&#8221; Mobile and developing countries &#8211; &#8220;Backpackers from the first world have the privilege of seeing scenery in developing (&#8230;)&#8221; Social Networking Profiling Part 1 &#8211; The Consumers &#8211; &#8220;Online audiences nowadays require a study of its own. That’s just (&#8230;)&#8221; The Slow Death of Campaign Microsites? &#8211; &#8220;You’ve probably heard all the buzz about Facebook’s new advertising system (&#8230;)&#8221; [...]</p>
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		<title>By: Mini Design Class: Don't Let the Fold Scare You, Part Deux at TRENDWATCH DAILY</title>
		<link>http://www.thetrendwatch.com/2007/08/17/design-class-1-the-homepage/comment-page-1/#comment-714</link>
		<dc:creator>Mini Design Class: Don't Let the Fold Scare You, Part Deux at TRENDWATCH DAILY</dc:creator>
		<pubDate>Tue, 18 Dec 2007 18:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.thetrendwatch.com/blog/2007/08/17/design-class-1-the-homepage/#comment-714</guid>
		<description>[...] talked about this already in August here, but a good reminder never hurts. Studies show that a vast majority of people do scroll down to [...]</description>
		<content:encoded><![CDATA[<p>[...] talked about this already in August here, but a good reminder never hurts. Studies show that a vast majority of people do scroll down to [...]</p>
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		<title>By: jeremie</title>
		<link>http://www.thetrendwatch.com/2007/08/17/design-class-1-the-homepage/comment-page-1/#comment-242</link>
		<dc:creator>jeremie</dc:creator>
		<pubDate>Sun, 19 Aug 2007 10:24:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.thetrendwatch.com/blog/2007/08/17/design-class-1-the-homepage/#comment-242</guid>
		<description>Good words ! I will only add one thing : always think about the content actualization of your homepage. The more you publish, the more people will come back and see that your site has a life. It&#039;s also a good thing for search engine ranking. So you have to choose between a CMS Back office to do so or use a static page. Think of your website a store, with alleys, front door etc...</description>
		<content:encoded><![CDATA[<p>Good words ! I will only add one thing : always think about the content actualization of your homepage. The more you publish, the more people will come back and see that your site has a life. It&#8217;s also a good thing for search engine ranking. So you have to choose between a CMS Back office to do so or use a static page. Think of your website a store, with alleys, front door etc&#8230;</p>
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		<title>By: luis</title>
		<link>http://www.thetrendwatch.com/2007/08/17/design-class-1-the-homepage/comment-page-1/#comment-228</link>
		<dc:creator>luis</dc:creator>
		<pubDate>Sat, 18 Aug 2007 03:22:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.thetrendwatch.com/blog/2007/08/17/design-class-1-the-homepage/#comment-228</guid>
		<description>Really good article! Like what you said in the end, most of these items that we know but didn&#039;t realize until we read them. This makes really interesting material for a checklist for Designers, in my opinion.

It also emphasizes on the cognitive and critical role of the Designer during the elaboration of a project. A Designer is not only a Creative that must devise a beautiful website but also has to create something functional, easy to navigate and logical. I know this might sound as something obvious and common as well, but sometimes the role of the Designer can be reduced to simple drawings... when it is not!

I&#039;d say that one of the Homepage&#039;s I like the most is Gamespot. Not because I hang out there a lot but because it is graphically appealing and easy to navigate. It is definitely oriented towards gamers, but it has everything a new user needs to learn its navigation.

I would like to see an approach to the W3C rules applied to Design in a simple way. These rules can be boring to evaluate when you devise a Website so it would be interesting to try to rule it down to a few simple rules that we all, Designers, Marketers and Server Siders should be aware. I would also like to see an article about the creative approach to a Pitch - going beyond the Homepage. In a more simple way, how should the Designer think of a Campaign (be it a Website, Online Campaign or Guerilla Marketing) in a way that he doesn&#039;t just conceptualize something beautiful but also worries about the functional areas and the main selling points of the brands he is pitching for. This might sound obvious, but it is a good starting point to for junior Designer (or a Marketer that need to dwell a little bit more into the Designers&#039; heads to understand how things come to be!).</description>
		<content:encoded><![CDATA[<p>Really good article! Like what you said in the end, most of these items that we know but didn&#8217;t realize until we read them. This makes really interesting material for a checklist for Designers, in my opinion.</p>
<p>It also emphasizes on the cognitive and critical role of the Designer during the elaboration of a project. A Designer is not only a Creative that must devise a beautiful website but also has to create something functional, easy to navigate and logical. I know this might sound as something obvious and common as well, but sometimes the role of the Designer can be reduced to simple drawings&#8230; when it is not!</p>
<p>I&#8217;d say that one of the Homepage&#8217;s I like the most is Gamespot. Not because I hang out there a lot but because it is graphically appealing and easy to navigate. It is definitely oriented towards gamers, but it has everything a new user needs to learn its navigation.</p>
<p>I would like to see an approach to the W3C rules applied to Design in a simple way. These rules can be boring to evaluate when you devise a Website so it would be interesting to try to rule it down to a few simple rules that we all, Designers, Marketers and Server Siders should be aware. I would also like to see an article about the creative approach to a Pitch &#8211; going beyond the Homepage. In a more simple way, how should the Designer think of a Campaign (be it a Website, Online Campaign or Guerilla Marketing) in a way that he doesn&#8217;t just conceptualize something beautiful but also worries about the functional areas and the main selling points of the brands he is pitching for. This might sound obvious, but it is a good starting point to for junior Designer (or a Marketer that need to dwell a little bit more into the Designers&#8217; heads to understand how things come to be!).</p>
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