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	<title>Comments on: Design Class #1: The Homepage</title>
	<link>http://www.thetrendwatch.com/2007/08/17/design-class-1-the-homepage/</link>
	<description>A daily serving of new media strategies, marketing concepts and designs that caught our attention.</description>
	<pubDate>Thu, 04 Dec 2008 20:18:10 +0000</pubDate>
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		<title>By: No, we're not gonna talk about the new iPhone that's supposed to be announced today at TRENDWATCH DAILY</title>
		<link>http://www.thetrendwatch.com/2007/08/17/design-class-1-the-homepage/#comment-1466</link>
		<author>No, we're not gonna talk about the new iPhone that's supposed to be announced today at TRENDWATCH DAILY</author>
		<pubDate>Mon, 09 Jun 2008 15:21:34 +0000</pubDate>
		<guid>http://www.thetrendwatch.com/2007/08/17/design-class-1-the-homepage/#comment-1466</guid>
		<description>[...] in their Developer Network section. Among the files, they&#8217;ve even included the most common grids for you, [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] in their Developer Network section. Among the files, they&#8217;ve even included the most common grids for you, [&#8230;]</p>
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		<title>By: STUMBLEUPON THEM, DIGG THEM... THEY'RE DEL.ICIO.US.! at TRENDWATCH DAILY</title>
		<link>http://www.thetrendwatch.com/2007/08/17/design-class-1-the-homepage/#comment-778</link>
		<author>STUMBLEUPON THEM, DIGG THEM... THEY'RE DEL.ICIO.US.! at TRENDWATCH DAILY</author>
		<pubDate>Mon, 07 Jan 2008 11:55:41 +0000</pubDate>
		<guid>http://www.thetrendwatch.com/2007/08/17/design-class-1-the-homepage/#comment-778</guid>
		<description>[...] Design Class #1: The Homepage - &#8220;I know, what you’re thinking: What a pompous name for a category of posts! Who do they (&#8230;)&#8221; Facebook Redefines Privacy - &#8220;Aside from my ranting and raving about Facebook’s SocialAds initiative, their privacy (&#8230;)&#8221; Never Ending Friending. Just not with a TV-set. - &#8220;Not worth a news-flash since this seems so obvious, but PCs are (&#8230;)&#8221; Stresstetainment - &#8220;The average person works about 8 hours a day – facing daily stress, timings, clients, (&#8230;)&#8221; Branding in an age of User-Driven Innovation and P2P Production - &#8220;The change brought about by the networked (&#8230;)&#8221; Virtual World theft just got real - &#8220;Dutch police are questioning a group of 17-year olds accused of stealing virtual furniture from (&#8230;)&#8221; Google&#8217;s rule: don&#8217;t waste time debating - &#8220;Trying stuff is cheaper than deciding whether to try it. (Compare the cost of (&#8230;)&#8221; Mobile and developing countries - &#8220;Backpackers from the first world have the privilege of seeing scenery in developing (&#8230;)&#8221; Social Networking Profiling Part 1 - The Consumers - &#8220;Online audiences nowadays require a study of its own. That’s just (&#8230;)&#8221; The Slow Death of Campaign Microsites? - &#8220;You’ve probably heard all the buzz about Facebook’s new advertising system (&#8230;)&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Design Class #1: The Homepage - &#8220;I know, what you’re thinking: What a pompous name for a category of posts! Who do they (&#8230;)&#8221; Facebook Redefines Privacy - &#8220;Aside from my ranting and raving about Facebook’s SocialAds initiative, their privacy (&#8230;)&#8221; Never Ending Friending. Just not with a TV-set. - &#8220;Not worth a news-flash since this seems so obvious, but PCs are (&#8230;)&#8221; Stresstetainment - &#8220;The average person works about 8 hours a day – facing daily stress, timings, clients, (&#8230;)&#8221; Branding in an age of User-Driven Innovation and P2P Production - &#8220;The change brought about by the networked (&#8230;)&#8221; Virtual World theft just got real - &#8220;Dutch police are questioning a group of 17-year olds accused of stealing virtual furniture from (&#8230;)&#8221; Google&#8217;s rule: don&#8217;t waste time debating - &#8220;Trying stuff is cheaper than deciding whether to try it. (Compare the cost of (&#8230;)&#8221; Mobile and developing countries - &#8220;Backpackers from the first world have the privilege of seeing scenery in developing (&#8230;)&#8221; Social Networking Profiling Part 1 - The Consumers - &#8220;Online audiences nowadays require a study of its own. That’s just (&#8230;)&#8221; The Slow Death of Campaign Microsites? - &#8220;You’ve probably heard all the buzz about Facebook’s new advertising system (&#8230;)&#8221; [&#8230;]</p>
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		<title>By: Mini Design Class: Don't Let the Fold Scare You, Part Deux at TRENDWATCH DAILY</title>
		<link>http://www.thetrendwatch.com/2007/08/17/design-class-1-the-homepage/#comment-714</link>
		<author>Mini Design Class: Don't Let the Fold Scare You, Part Deux at TRENDWATCH DAILY</author>
		<pubDate>Tue, 18 Dec 2007 18:09:53 +0000</pubDate>
		<guid>http://www.thetrendwatch.com/2007/08/17/design-class-1-the-homepage/#comment-714</guid>
		<description>[...] talked about this already in August here, but a good reminder never hurts. Studies show that a vast majority of people do scroll down to [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] talked about this already in August here, but a good reminder never hurts. Studies show that a vast majority of people do scroll down to [&#8230;]</p>
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		<title>By: jeremie</title>
		<link>http://www.thetrendwatch.com/2007/08/17/design-class-1-the-homepage/#comment-242</link>
		<author>jeremie</author>
		<pubDate>Sun, 19 Aug 2007 10:24:39 +0000</pubDate>
		<guid>http://www.thetrendwatch.com/2007/08/17/design-class-1-the-homepage/#comment-242</guid>
		<description>Good words ! I will only add one thing : always think about the content actualization of your homepage. The more you publish, the more people will come back and see that your site has a life. It's also a good thing for search engine ranking. So you have to choose between a CMS Back office to do so or use a static page. Think of your website a store, with alleys, front door etc...</description>
		<content:encoded><![CDATA[<p>Good words ! I will only add one thing : always think about the content actualization of your homepage. The more you publish, the more people will come back and see that your site has a life. It&#8217;s also a good thing for search engine ranking. So you have to choose between a CMS Back office to do so or use a static page. Think of your website a store, with alleys, front door etc&#8230;</p>
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		<title>By: luis</title>
		<link>http://www.thetrendwatch.com/2007/08/17/design-class-1-the-homepage/#comment-228</link>
		<author>luis</author>
		<pubDate>Sat, 18 Aug 2007 03:22:05 +0000</pubDate>
		<guid>http://www.thetrendwatch.com/2007/08/17/design-class-1-the-homepage/#comment-228</guid>
		<description>Really good article! Like what you said in the end, most of these items that we know but didn't realize until we read them. This makes really interesting material for a checklist for Designers, in my opinion.

It also emphasizes on the cognitive and critical role of the Designer during the elaboration of a project. A Designer is not only a Creative that must devise a beautiful website but also has to create something functional, easy to navigate and logical. I know this might sound as something obvious and common as well, but sometimes the role of the Designer can be reduced to simple drawings... when it is not!

I'd say that one of the Homepage's I like the most is Gamespot. Not because I hang out there a lot but because it is graphically appealing and easy to navigate. It is definitely oriented towards gamers, but it has everything a new user needs to learn its navigation.

I would like to see an approach to the W3C rules applied to Design in a simple way. These rules can be boring to evaluate when you devise a Website so it would be interesting to try to rule it down to a few simple rules that we all, Designers, Marketers and Server Siders should be aware. I would also like to see an article about the creative approach to a Pitch - going beyond the Homepage. In a more simple way, how should the Designer think of a Campaign (be it a Website, Online Campaign or Guerilla Marketing) in a way that he doesn't just conceptualize something beautiful but also worries about the functional areas and the main selling points of the brands he is pitching for. This might sound obvious, but it is a good starting point to for junior Designer (or a Marketer that need to dwell a little bit more into the Designers' heads to understand how things come to be!).</description>
		<content:encoded><![CDATA[<p>Really good article! Like what you said in the end, most of these items that we know but didn&#8217;t realize until we read them. This makes really interesting material for a checklist for Designers, in my opinion.</p>
<p>It also emphasizes on the cognitive and critical role of the Designer during the elaboration of a project. A Designer is not only a Creative that must devise a beautiful website but also has to create something functional, easy to navigate and logical. I know this might sound as something obvious and common as well, but sometimes the role of the Designer can be reduced to simple drawings&#8230; when it is not!</p>
<p>I&#8217;d say that one of the Homepage&#8217;s I like the most is Gamespot. Not because I hang out there a lot but because it is graphically appealing and easy to navigate. It is definitely oriented towards gamers, but it has everything a new user needs to learn its navigation.</p>
<p>I would like to see an approach to the W3C rules applied to Design in a simple way. These rules can be boring to evaluate when you devise a Website so it would be interesting to try to rule it down to a few simple rules that we all, Designers, Marketers and Server Siders should be aware. I would also like to see an article about the creative approach to a Pitch - going beyond the Homepage. In a more simple way, how should the Designer think of a Campaign (be it a Website, Online Campaign or Guerilla Marketing) in a way that he doesn&#8217;t just conceptualize something beautiful but also worries about the functional areas and the main selling points of the brands he is pitching for. This might sound obvious, but it is a good starting point to for junior Designer (or a Marketer that need to dwell a little bit more into the Designers&#8217; heads to understand how things come to be!).</p>
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