Cleavage shot or pussy cat?

27
Jan
10

okcupid2

We’ve all done it. We’ve worried about which profile pic to upload and show the world. So what makes us decide between the pic that shows off a little boob and the pic that features a furry friend?

Up until now, most of us have relied on instincts to decide what’s hot and what’s not. But can we trust our instincts? Are the profile pics we’re using working hardest for us?

According to OKcupid, the self-proclaimed world’s best dating site, “much of the conventional wisdom about profile pictures has been wrong.”

So what works? What will get potential mates, customers, etc. to not only check out our profiles, but to start a conversation with us?

If your profile is female:
- The ‘Myspace Shot’, “taken by holding a camera above your head and being just so darn coy” is the single most effective photo context, better than ‘straight up boobs’, ‘on the bed’ and definitely better than ‘posing with an animal’.
- ‘The Cleavage Shot’ is very successful, drawing 49% more contacts than average.
- Although ‘The Cleavage Shot’ will yield more contacts, a pic that shows you ‘Doing Something Interesting’ is more likely to lead to an actual conversation.

If your profile is male:
- The photo context ‘posing with an animal’ is just as effective as ‘showing off muscles’; surprisingly the aforementioned photo contexts are the most effective (much more potent than the ‘travel photo’ that I’ve been using on Facebook).
- It’s better to look away from the camera and not smile. As OKcupid points out, “maybe women want a little mystery. What is he looking at? Slashdot? Or Engadget?”
- ‘No shirt’ is much more effective than wearing clothes. However, if you’re shy about showing off the 6-pack, or you drink too many 6 packs to go shirtless, it’s better to wear normal clothes than fancy ones.

Now before you rush off to change any profile pics, take a moment and consider the larger brand lesson that Okcupid is offering. If you have some data, flaunt it. Because the data you reveal just might attract more eyeballs than the most carefully crafted image.

P.S. for more analysis on profile pics, visit OKcupid’s blog.

Media in the Lives of 8 to 18-Year-Olds

20
Jan
10

If it is not texting and looking and TV, it’s computer and listen to my iPod (…) If i know i’m gonna miss a show i record it.

I have facebook on my cellphone. I could research a word, do anything on my phone.

— Diamond, 14

The Kaiser Family Foundation released today a report on Generation M(2), a research on media habits of 8-18 year olds, with a sample of more than 2,000 young people across the US. Impressive how this 100% connected generation is using mobile as the main gateway to digital content. Not to mention the multitasking habits. But you knew that already, right?

Key findings of the report include:

  • Over the past five years, Young people have increased the daily consumption of media from 6:21 to 7:38

    kff-consumption

  • An explosion in mobile and online media has fueled
    the increase in media use among young people.

    kkf-ownership

  • Youth who spend more time with media report lower grades and lower levels of personal contentment.

For a short overview of what kids have to say, follow the video below:

Place Your Bets 2010 – Location Based Services + Augmented Reality

18
Jan
10

Location Based Service

In the beginning of 2009 we placed our bet on Twitter as the up and coming new trend for the year. One year later and guess what – it’s still booming (actually it might be a little stagnant at the moment, but nonetheless, still showing impressive numbers). It’s time we do the same for this year – and I’ll put my money in Location Based Services using Augmented Reality.
First things first – what is a Location Based Service? LBS are services that use the mobile phone’s location via GPS to exactly pin point the users’ location. Through this information you can basically direct your communication in the most relevant way for the consumer.
The perfect example for recent LBS is the recently implemented upgrade for the Google Mobile Search Engine that allows users to give permission to Google to access the phone’s location and give them search results related to their coordinates. For example – you’re in Lisbon. If Google knows this and you start writing “museum”, you will get results related to Museums in Lisbon. This is genius while still being very simple.
The fact is that LBS aren’t new news – they’ve been around since 2001 but like almost every technology during the 2000 decade, it hasn’t been explored to its full potential. And with the advancements in Mobile Phone technology, practically ever phone comes with the necessary technology to further enhance the user of these services.
With Augmented Reality this has become a lot more interesting. Augmented Reality, as you might know, overcomes real image you obtain over your camera (like your mobile phone camera) and overlays it with a information layer that adds contents to what you are seeing. And using LBS only sweetens the experience.
Take two examples in consideration. The first one is Layar. Available for Android and App Stores, Layar adds a layer to you phone camera based on the service that is most relevant for you at the time. The service you can pick varies on the country you are in, as service providers vary. One example that is quite spread out in every country the app is available is Wikipedia.
Imagine you are walking around in Rome. You have no idea what to see or where things are. Sure, you can use a Map, but you are still confused on what is what. You simply grab your IPhone or Android Phone and access Layar. Layar will pinpoint your location via GPS and ask you what service to use. You pick Wikipedia. If you now aim your camera in 360º degrees, you’ll have an arrow pointing out to the monuments around you and with a small subtitle saying what it is and relating to an article on Wikipedia about it. Pretty useful, if you ask me.
Layar is already quite well known, but our next example isn’t – Google Goggles. While using the exact same mechanics of Layar (Pinpointing your location and giving you relevant content) the way it does is a lot less limited – as it doesn’t require you to use a service provider but Google itself.
So imagine you are walking around a supermarket. You get a phone call – “We need wine for dinner – and make it a good one!”. You go to the wine section and find one you think was well reviewed by a friend. With Google Goggles you simply open the application and take a picture of the wine. Using an image recognition technology via Augmented Reality, Google will match the picture with its own image database and give you back the results – be it wine reviews, the brand website, etc… This can be applied to buildings, clothes and even famous paintings. Sure, it’s still very beta, but its potential cannot be ignored.
So my bet for this year will rely on LBS using Augmented Reality. The potential for brands impacting their consumers where they need the most – outside where all the noise is – is huge. Imagine this – a brand places a product poster with an indication for the consumer to take a picture to know more about it. Depending on where the picture is taken, you can give feedback to the consumer and direct him to the nearest store to see the product while giving him a digital voucher for the purchase. You can also create scavenger hunt-like activations using a whole Mupi network. And these are just very basic off-the-head applications to it.
Some might say that it is still early to consider this technology as mainstream. And I agree. But consider mobile phone releases and the rotation associated with this type of product and we’ll all agree that phones with these capacities are quickly spreading. Now it’s up to the brand – will they be the pioneers or will they be the followers. It’s all up to their strategy, of course.

Is Facebook more dangerous than guns and booze?

09
Jan
10

Globally there’s a startling trend in corporations. In 2009, companies blocking their employees from Facebook increased by 20% according to one global survey. At present, nearly 1 in 2 US and UK companies deny access. And the number appear to be rising.

Indeed it seems the fear of Facebook and Twitter is so great that companies, which restrict internet access, would rather their employees search for guns and booze than socialize, according to data from Scansafe:
FBblocking
Note: we’ve searched for cases of ‘Facebook violence’ in the workplace and have yet to find any; but we did uncover numerous stories of disgruntled employees wreaking havoc with guns (some under the influence of booze).

We’re partly joking here, but in all honesty, is blocking employees from social media a good trend or a bad one?

We doubt that guns and booze will ever impact the bottom line (unless you manufacture and sell them), but there is mounting evidence that social media, when managed properly, does create economic value.

And if Warren Buffett, the world’s greatest investor, has any merit on the topic, he estimates that any employee, who is a skilled communicator, is worth 50% more than his/her colleague who is not socially adept…


In the spirit of Buffett/bets, here’s some questions and predictions. With employee dissatisfaction on the rise, will more companies continue to block their employees in 2010? Will companies that promote access gain more of a competitive advantage? We predict yes to both. And we believe that, while short term the battle ‘to block or not to block’ may be a company decision, ultimately it will be the worker who will decide ‘to Facebook or not to Facebook’ wielding the power of their smartphones.

Note: Penetration of 3G is expected to reach 54% by the end of 2010 in Western Europe (up 13% from 2009), and 46% in North America (up 8% from 2009); it’s already a whopping 90+% in Japan. Source: Mobile Internet Report By the way, Happy New Year!

User location targeting on AdWords

14
Dec
09

This is huge for SMBs. AdWords now has the ability to target locally, just right before people leave their homes to go shopping, having researched on the web first.

location-extensions

With the new location extensions, ads can be target based on a user’s location and search terms: Along with real-time and personalized search this will have a big impact on commerce.

Santa Claus is now following you on Twitter!

08
Dec
09

What does Christmas really mean to you?

christmas tweets

Well… that is exactly what this funny experiment is trying to find out by tracking keywords on Twitter, and launching a poetic race around the world between Christmas Spirit, Commercialism, Credit Crunch, and Religion.

Sweeeeet!
Oh? Are the reindeer on facebook yet?

Glass half empty, glass half full.

06
Dec
09

Introducing The Cipher Glass: A beautiful concept designed by Damjan Stankovic, an award wining designer based in Belgrade, Serbia.

Empty, the glass resembles a meaningless colorful mosaic.
Full, it reveals the name of the liquid poured into it.

dekrypt glass

Though the Cipher glass is complex in appearance, it is in fact based on a very simple idea:

Differently coloured squares are scattered across the glass surface in a seemingly random pattern. Their position, however, is hardly accidental. The true purpose of the glass mosaic is revealed when coloured liquid is poured into it – orange juice, milk, or Coca-Cola.

The pattern of shapes and empty spaces on the glass, combined with the colour of the liquid inside the glass, form a word that reveals exactly which drink you are having. Each side of the glass is reserved for a specific drink.

Besides being a novelty item with entertainment value it can also serve as a marketing item for beverage companies as it has a strong promotional potential… And we love that!

Twit’up the volume

25
Nov
09

Wyclef Jean (aka @wyclef, aka Toussaint St Jean) is using his Twitter showing 1 million+ followers and TwitVid (Twitter+Video) to launch his new Mixtape EP “Walk Away”.

Some funny stuff man, happened to me,
I signed an autograph for a kid, Clef from The Fugees,
Kid looked at me, said what the hell is a Fugee,
Aint you Will.i.am from the peas,
I’m a fan, but no I aint Will.i.am,
Let me introduce myself to the new generation,
I’m wyclef jean singer, song writer, composer,
In high school I used to be a battle rapper,
Then I got with The Fugees, hi haters,
Fifteen years later, still sold more records than all of ya’ll put together,
That’s just a piece of the biography of Wyclef Jean,
And when I spit call me Tousaint St. Jean.

HipHopAtLunch.com met up with him to speak about the inspiration behind his Toussaint St. Jean mixtape, his Yéle Haiti Timberland boot, taking classes at Berklee College of Music, and of course his views on Twitter and Facebook…

Muppets and Queen

24
Nov
09

You see just a almost certain viral video …

… I see a pretty intelligent way to sell music.

“Transmedia” Translated: Defining a term you’ll hear more of in the coming months

24
Nov
09

What will storytelling look like in future decades?

Ken Eklund’s “World Without Oil,” may give us a window. The project built a massive, original narrative by posing a provocative question to an online community: What would happen if we ran out of oil today?

Citizens at boiling point over Government Inaction_1259020815322

Hundreds of intrigued participants responded with text, images and video, creating an immersive, cross-platform story that grew more textured as new prompts (”what will $4/gal gas do to your finances?”) garnered further additions each week.

The end result is a kind of citizen journalism of the near-future, an activism that forces users to engage in concrete terms with an abstract (yet realistic) eventuality.

This was one example in the emerging field of “Transmedia Storytelling” — the organizing concept behind the fourth Futures of Entertainment conference at MIT last weekend.

For Henry Jenkins, the conference’s organizer and author of Convergence Culture (NYU Press, 2006), Transmedia describes a new approach to telling stories given:

  1. The growth of “participatory” media, like blogs
  2. An explosion of new devices that allow you to both consume and produce media socially
  3. The persistence of “Old Media”

“Transmedia Storytelling,” then, spreads a unified fiction across these old and new media, where each medium plays a part in unfolding the tale. It expands a story between the digital and the physical, the premium and the free, the creative and the passive.

Other, and perhaps more developed cases are the recent “Alternate Reality Games” agencies have created for a whole range of media. WhySoSerious.com, an extension of The Dark Knight, allowed people to get privileged information about the film, flesh out its back story, and win prizes by collectively contributing to online puzzles, playing online games, or documenting real-world activities.

why so serious

Similar kinds of Transmedia extravaganzas have accompanied campaigns for video games like Halo 2 (I Love Bees), and albums like Nine Inch Nails’ Year Zero.

Granted, as these Alternate Reality Game instances reveal, Transmedia has often targeted the ultra-geeky. Indeed, the relentless expansion of the Star Wars universe may be a canonical Transmedia storytelling example, where video games, fan fictions, films, novels and blogs all work to produce a rich and sustained narrative.

Yet the booming production of these types of deep, participatory fictions suggest that they’ll soon break free from the cloisters of nerd-dom.

World Without Oil, for instance suggests a new terrain of Transmedia storytelling that appeals to a creative community of non dorks, using politics as a locus.

Of course, with such new approaches come new problematics:

Because it requires elements of user participation, Transmedia confuses the distinction between author and reader. On the continuum ranging from total authorial control to complete audience control over the course of a story, where is the best place to set the dial for a given project?

Moreover, as these techniques become more sophisticated, what does it mean when the marketing campaign for a movie becomes more compelling than the movie itself?

We can easily imagine an entertainment industry of the future oriented around story nodes, in which a film shown to a small audience at a makeshift video theater in someone’s basement might play only a small role in an overall narrative arc. Is this suggestive of a cultural world in which there is no seam between the advertising and entertainment? Is this as nefarious as it sounds?

Perhaps most germane for TrendWatch: Can these techniques be employed by goods and services brands?

Fullsix’s own participatory show for Sprite (shameless plug), Green Eyed World may hint at this, as does 42 Entertainment’s Alternate Reality Game Vanishing Point for Microsoft.

Are there more compelling examples of this? Is what’s termed Transmedia indeed central to the ‘future of entertainment’?

Last weekend a motley assortment of tweedy academics, game designers, jargon-slinging marketeers, artists, and communications gurus, collected in Cambridge, MA for the fourth “Futures of Entertainment” conference at MIT. Over the next few days, I’ll aim to unpack a few of the more interesting ideas that came up during two days of panel discussions.





The TrendWatch:


The TrendWatch is the collective postings of some of the FullSIX Group’s designers, strategists, and consultants on new media and marketing trends. It is meant to be an impromptu think-tank, and is a way for us to share theories and beliefs about how we think communication and connectivity is evolving.

We work for The FullSIX Group; a leading full service marketing agency with digital DNA. From our 15 international offices with over 600 employees, we constantly embrace and encourage innovation to make integrated marketing and communication campaigns that are more accountable and efficient for our clients.